Loader 7 Wonders Duel

The Rules

Overview of the game

In 7 Wonders Duel, each player is leading a civilization and will, over the course of 3 ages, construct Buildings and Wonders.

Each age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city.

Gladiatorial Arena

3 ways to win

Military Supremacy

Military Supremacy

Each shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately move the Conflict pawn one space in the direction of the opposing capital. The Conflict pawn is therefore likely to move back and forth on the track.

When the Conflict pawn enters a zone (defined by dotted lines), the active player applies the effect of the corresponding token, then returns it to the box.

If the Conflict pawn enters the space of your opponent’s capital, you immediately win the game via military supremacy.

Scientific Supremacy

Scientific Supremacy

There are 7 different scientific symbols in the game.

Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game.

If you gather 6 different scientific symbols, you immediately win the game.

Civilian Victory

A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III.

If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.

The Organization of the card board

At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down.

Palm tree

The Wonders

You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed.

The buildings

There are 7 different types of Buildings, easily identifiable by their colored border.

Raw materials

These Buildings produce resources:

Raw materials icons

Raw materials

Manufactured goods

These Buildings produce resources:

Manufactured goods icons

Manufactured goods

Civilian Buildings

These Buildings are worth victory points:

Victory point icon

Civilian Buildings

Scientific Buildings

These Buildings allow you to score victory points and grant a scientific symbol:

Scientific symbols

Scientific Buildings

Commercial Buildings

These Buildings are worth coins, produce resources, change the trading rules, and are sometimes worth victory points.

Commercial Buildings

Military Buildings

These Buildings increase your military power:

TXT_BUILD_IMG_ICO_BM

Military Buildings

Guilds

These Buildings allow you to score points based on specific criteria.

Guilds